VIDEO GAME AS A CULTURAL PHENOMENON
Keywords:
video games, cultural phenomenon, art form, technological phenomenon, popular cultureAbstract
In this article, we are dealing with video games as popular culture phenomenon in terms of their social, cultural and technological significance. There is a discussion about what video games actually are. Some scholars claim it is an art form, other claim it is a medium. We are discussing about a position of video games in contemporary culture, accepting that a video game is created and manufactured in some society and often reflects, in subtle and sometimes not easily recognized ways, the beliefs and value system of the society in which it is made. There is also a discussion about video game culture as it has been defined as a subculture marked by certain tastes and as an art form. We are also dealing with video games as new technology phenomenon because playing electronic games on a personal computer, a game console, a handheld device, or on the Internet is a relatively new, but increasingly popular, kind of mediated entertainment. Observing video games, identification and popular culture we might say that far less attention has been devoted to game content. A small number of research projects have been done to analyze the way the world is represented in video games. Herein we argue for a critical cultural study of games, rather than a study of game culture as such.
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